NEED FOR SPEED PROSTREET - BETA VISUALS
Version 2.0

This mod will try to make your game look more like its earlier beta versions. This mainly includes different lighting presets, replica of E3 2007 tire smoke, and other smaller things.

### Key Changes
- Different lighting presets, which includes remakes of those seen in developer portfolios, screenshots, E3 2007 demo, and some minor changes ported from pre-release September 2007 version of the game, titled "Alpha 44 1"
- Replica of E3 2007 tire smoke, which makes ring shape of smoke more prominent around wheels, also makes smoke brighter and densier
- Beta car brakelight textures, most of which come from NFS Carbon
- World texture changes, some of which include: some beta art designs for Super Promotion; Ads and banners; Animated scrolling screen that are placed underneath crowd stands; etc
- Minor changes in particles, ported from "Alpha 44 1"
- Minor changes in car visual damage, ported from "Alpha 44 1"

Screenshots: https://imgur.com/Axco7gM
Gameplay video: https://youtu.be/8iP4Do1az7k

### Recommended mods (not required):
- Fusion Fix (https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsps)
- HD Reflections (https://nfsmods.xyz/mod/3363)



======== INSTALLATION ========
This will take some time to install, but will allow you to customize some of the things.
Also gives much better compatibility with any other mods, but that may not be always the case.
NOTE: It's recommended, that the path to your game folder does not contain any cyrillic letters, or any symbols like dot, and your game is not on a system drive.
Video tutorial: https://youtu.be/TSlTUrLeN5g

### To install this mod you will need:
- Ultimate ASI Loader (If you have "dinput8.dll" file in your game folder, you don't need to install this): https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
- NFS-VltEd (v4.6) (https://mega.nz/file/7fpQEboB#i7pvOuI1-X1ATczJLTLs6oPn9TJfaNiC1tVxxq411xI)
- Binarius (v2.10.4) (https://github.com/nlgxzef/Binarius/releases)

### Steps:

1. Extract everything from the archive somewhere.
2. Open NFS-VltEd, load your game folder (File -> Open -> Select your game folder).
3. Run "Install-Part-1.nfsms" script based on the preset you want to install (File -> Import -> ModScript).
4. Go through the installer and choose the desired options.
(Tire smoke comparison: https://youtu.be/yLzb8vQ5vAg)
5. Save changes.
6. Open Binarius, choose user mode, and run "Install-Part-2.end" script. Choose your game folder and let tool do the rest.
7. Save changes.
8. If you have Fusion Fix installed, go to "game-folder\scripts\NFSProStreet.FusionFix.ini" and configure accordingly:
	ConsoleGamma = 0
9. Personal note: latest Fusion Fix update forces some previous options to be enabled from get-go, things like skipping starting videos and custom freelook camera behavior. You can disable them to return vanilla experience:
	SkipIntro = 0
	...
	[CAMERA]
	Enable = 0



You did it! Now you can play.
If you're having problems, check TROUBLESHOOTING category.



======== TROUBLESHOOTING ========
Problem:   Game crashes!
Solution:  Make sure you don't have any other graphical mods installed. If you do, your game files were probably already modified before, so reinstalling clean game would be the safest option.

If you still have troubles with this mod, you can visit this discord server and ask a question in the chat:
https://discord.gg/DMKFxAv




======== BUGS/ISSUES ========
- With E3 2007 Nevada lighting some of illuminated surfaces appear too bright. No way to fix this - seems to be the map itself was brighter at one point.
- E3 2007 Nevada lighting lacks more spread-out bloom (currently can be fixed by using ReShade extra bloom)
- Dusty lighting (sky_style_13) has its sky panorama positioned a little too high than needed





======== CHANGELOG ========

==== VERSION 2.0 ====
- Slightly adjusted E3 2007 Nevada lighting, made its fog a little densier and greener
- Added 4 more beta lighting presets: sky_style_11 (orange sunset), sky_style_14 (blue sunset), sky_style_15 (early night) + grey foggy variation for Midday (sky_style_04), based off drag footage clips (optional)
- Made tire smoke even brighter and attempted to remove warm tint from it + made drift smoke bright as well
- Removed sun flares from E3 2007 Nevada lighting, Dusty Sunset (sky_style_13) and Midday (sky_style_04), because it looks like game didn't have those in beta version
- Added an option to remove brakelight flare, because it wasn't present in E3 demo
- Added several options to tweak selection of lighting presets for race days, including an option to force E3 2007 Nevada lighting for all Nevada race days (along with correct sun angle!)
- Added an option to make car body paint materials more reflective, akin to E3 demo
- Added an option to use extra ReShade bloom, that attempts to mimic the more spread-out bloom from E3 demo
- Changed car brakelight textures to Carbon ones. This is a speculation, based only on two factors: logical, because these were 100% placeholder assets at one point; and RX7 in E3 demo uses exactly Carbon textures.
- Added replica of different BMW M3 E92 brakelight texture seen in E3 demo and early promotional media
- Replaced some of Infineon terrain textures with replicas of the ones seen in portfolio screenshots
- Replaced some of inflatable designs with beta ones, this includes: big monkey & Super Promotion air stick
- Replaced most of Super Promotion assets with beta ones, which feature a bit more simple design
- Replaced some of ads with replicas of the ones seen in portfolio screenshots, this includes: Autometer, Mazda, Motec (unused), Pro Street, Super Street and Toyo Tires; as well as: Autolite, Bank of America, FRAM, Prestone, Qimonda, Big O Tires; as well as side banner walls (optional): Kawasaki, Qimonda, Smart Chip Solutions
- Replaced green graphic logo on one of giant white tents with a black&white thumbs-up seen in E3 demo
- Replaced 2 of animated scrolling screens with replicas of beta ones, that can be seen on Infineon and Autopolis locations
- Added 3 variations of animated scrolling screen that are placed underneath crowd stands: CGI (trailer with RX7), E3 demo (doesn't have any actually, so uses a blank dark wall instead), and one somewhere after E3

==== VERSION 1.0 ====
- Initial release



======== CREDITS ========
Credits:
* elaymm4			(Most of the mod)


Thanks:
* nfsu360 			(NFS-VltEd)
* MaxHwoy			(Binary)
* berkayylmao			(BerkaysAssortedMods - B.A.M.)
* heyitsleo			(VaultBoy)
* crosire			(ReShade)
* (a lot of people)		(ReShade - PD80_02_Bloom.fx)
* Xanvier (Xan1242)		(Generic Fix script, custom NFS fork of ReShade)
* ThirteenAG			(Generic Fix script)
* ObscureGamers			(Alpha 44 1 build)
* hyperfocaldesign		(Hyperfocal Design Skies 2)
* r033				(TexWizard)
* nlgzrgn			(TexWizard, Binarius)